Speaking
Speaking
Jamison Selby is the CEO of Rubystone, a social gaming company that runs PeakPlay.com and launches partner brands on its SCION platform. In more than twenty years in games, he has shipped more than 85 titles, been named inventor on 25 U.S. patents, and worked across television game shows, live casino entertainment and real-money gaming apps. A BAFTA member, he has delivered more than 65 keynotes, panels and media appearances since 2011, bringing an operator's view of where the industry is heading.
Topics
Social casino and sweepstakes gaming, real-money gaming and iGaming, regulation and compliance, player acquisition and marketing, B2B2C partnerships, game design and development, skill-based games and esports, responsible gaming, and remote team management.
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SBC Summit Americas: Clearing the Air on Sweepstakes: Navigating Regulation and Opportunity
NEXT Summit New York: Authenticity Building (Because Everyone Already Did Community)
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SBC Summit Americas: Pivoting to Sweeps: The Impact of Social Casinos
NEXT Social Casino Summit Malta: Emcee / The State of Social Casino: Hype vs. Reality / Pardon the Disruption: Social Casino vs. Real-Money Gaming / Predictions 2026
NEXT Summit Valletta: Gaming on the Go: Innovations in Mobile iGaming
NEXT Social Casino Summit New York: Beyond U.S. Borders: Sweepstakes Casino and Emerging Verticals in Non-U.S. Jurisdictions
NEXT Summit New York: The Gatekeepers: How Social Media Channels Control iGaming Advertising
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All American Sports Betting Summit: Safe Bets, Secure Wallets: Creating a Risk-Free Online Betting Experience Through Strategic Payment Methods
All American Sports Betting Summit: Behind the Scenes: The Crucial Collaboration of AML, Compliance and Responsible Gaming Teams
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All American Sports Betting Summit: The Marketing Trifecta: Exploring Synergies Between Gaming Advertising, Sports Data and SEO in the U.S. iGaming Market
DigiMarCon West: Digital Marketing Trends: Expert Insights on How to Gain a Competitive Edge
Casino Esports Conference: Why Responsible Gaming Measures Will Make the Industry More Successful with a Younger Audience
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iGaming NEXT Malta: Nostradamus! Scenarios That Could Crash the Industry (VIDEO)
SBC Barcelona: Embracing Social Games and Gameplay
SBC Summit North America: Transformational Technology: From the Metaverse to the Blockchain
SiGMA Americas: Free to Play: Developing an Online Community and Database Now / A Contrarian 15 Minutes: Why Should I Care About Esports?
ICE London: ICE VOX Masterclass: Creating the Next Starburst: How to Build a Blockbuster Slot
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Casino Esports Conference: Artificial Intelligence
Egnosi: The World of iGaming and How Diversity and Inclusion Can Achieve Better Results
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Casino Esports Conference: The Next Level of Skill-Based Games / Game Design Considerations for the Casino Space
unlock Conference: Surviving the Shift to Home-Based Operations
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Casino Esports Conference: Innovating Esports: Identifying the B2B and B2C Product Gaps
ICE North America: Overview of the New Face of Gaming: iGaming, Skill-Based Slots and Esports / Skill-Based Gaming
World Gaming Executive Summit: What Are the Next-Generation Games Set to Change the Land-Based Industry? DFS, Esports or Skill-Based Games?
GDC: Real Money Game Design Roundtable: Leveraging Chance and Skill in Pay-to-Play Games When the Stakes Are Real
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Casino Esports Conference: Overview of the New Face of Gaming: iGaming, Skill-Based Slots and Esports / iGaming for the New Generation: Incorporating Esports and Sports Betting
World Gaming Executive Summit: Traits of the Esports Customer: What Differentiates Them from the Traditional Player?
GDC: IGDA Real Money Gaming SIG Roundtable
Casual Connect: Hype vs. Real Deal: Taking a Look at 2018's Next Big Trends (VIDEO)
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GDC: IGDA Real Money Gaming SIG Roundtable
Casino Esports Conference: iGaming
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Casual Connect: Building Loyalty in Social Gaming through VIP! (VIDEO)
iGaming Asia Congress: Chair, Mobile Wagering and Gaming / Staying Competitive in Today's Mobile Gaming Market / Exploring the Potential for Western Mobile Games in Asia
SXSW: Place Your Bets: Esports and Pay-to-Play Gaming
GDC: IGDA Real Money Gaming SIG Roundtable
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GDC: IGDA Real Money Gaming SIG Roundtable
Digital Entertainment World: How to Make and Successfully Distribute and Monetize Games for iOS and Android
Casual Connect Europe: Putting the Game in Gambling: Opportunities for Game Developers in the Real Money Gambling World
ICE Totally Gaming: The Mechanics of Trust: New Directions in the Mechanics of Game Design and Development
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DMW NY Games Conference: Social Casino Games: Winning Strategies
Casual Connect: Real Money Gaming: Bane or Savior of the Game Industry? (VIDEO)
GiGse / SCS: Exploring the RMG Opportunities for Social Casino and Casual Games Developers
LA Games Conference: To Live and Indie in LA: Indie Game Development in the Southland
Social Casino Gaming Summit: Chairman / Battling Saturation to Be Discovered
GDC: IGDA Real Money Gaming SIG Roundtable
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Social Gambling and Gaming Summit: The Power of Perception: Perceived vs. Intrinsic Value in Social Casino Games
SIEGE: Distributed Development: The Delicate Dance of Dispersed Data (VIDEO)
Social Casino Gaming Summit, Las Vegas: Consolidation in the Social Casino Space
Social Gambling Conference: How Social Casino Fits into the Vegas Mix
Social Gaming and Gambling Summit, Berlin: The Dark Arts of Player Acquisition
GiGse: Reviewing Marketing Channels in Online Gaming: Affiliates, Advertising, Social Media, Email and Free-to-Play
DMW Games: Game Development in Los Angeles: Promise or Peril in the City of Angels
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Social Gaming and Gambling Summit, LA: Place Your Bets: The Future of Online Gambling
Game Monetization Summit USA: Social Casino Gaming: The New Opportunity
DNA US Conference: Maximizing Social Media in Leisure Facilities
Mensa Annual Gathering, Colloquium on Social and Video Gaming: The Game's Afoot: Unleashing the Disruptive Power of Video Games to Revolutionize Nonprofit Fundraising
LA Games Conference: LA Rants
Digital LA: Video Games Marketing, PR, News and Reviews Panel
Gravity Summit: Social Gaming
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Mensa Colloquium: Electronic Gaming and Its Impact on Society: Downloadable Change